![]() Locking On: The locking on the opponent feature makes sense (even in a real fight with multiple opponents you can only attack/defend against one opponent at a time) but the player needs the ability to switch the ‘lock’ quickly and fluidly on demand.I believe the following tweaks are critical: There are some bugs to be fixed and some refinements to be made, to which I am confident Warhorse will attend. However, I agree the system in its currently form is glitchty and needs to be tweaked and refined. It takes practice and the player needs to develop tactical awareness. The system takes time to learn but after a while one picks it up. ![]() This is also realistic as in a real fight, you change your guard in reference to your opponent. In other words, each guard has its strengths and weakness against different opposing guards. ![]() the further the sword has to travel to get from the attacking guard to the parry, the slower the parry will be and the less chance of success. I have found there is a direct effect between which attacking guard you are sitting in (the attack direction you have chosen on the star) and your ability to parry in each direction. The parry system is curious and requires study. This is unlike the horrendous chest-level horizontal cuts you get in most games but in a real fight you would never do lest you want your opponent to whack the flat of your blade and knock your sword out of your hand. The animations are also spot on in that the cutting line for the cuts is between ‘shoulder to hip’ and ‘ear to knee’ (of course, the overhead is up and down). The combos are simply stringing these cuts and thrusts together, which is in fact what most real life combos really are. The player can apply real world sword-fighting principles (like distance, timing etc.) and the system has the five basic cuts and the thrust which you will find in most European sword systems from the Middle-Ages to the Renaissance. The combat system as it stands is the most realistic I have encountered in terms of simulating sword technique. Ok, before I give my 2 cents worth on the combat system, I would like to preface this by says I am both a gamer (been playing Chivalry and M&B for years) and a Historical European Martial Artist (for the past five years).
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